about
LoudCore was created and is owned by Kevin Greenlee. Any use of LoudCore material must have permission from the creator before any sort of distribution. Any sort of use of LoudCore material without permission will have legal actions taken against them. Be nice and support independent artists.
Video game composer and music producer, Kevin Greenlee, alias
LoudCore, is one of the many new talents with lots of potential
emerging from the state of Alabama. Ever since 2006, when he first
put his hands on audio creation software, he has been perfecting his
style and working hard so that one day he would get recognition for
his creation of music. Since then, he has had the chance to compose
for a wide variety of independent games. Kevin is getting more and
more recognitions and requests from everywhere around the world from
his music. In exception, increasing his sound quality is most
important. Kevin Greenlee alias LoudCore continues to improve to
become one of the best producers out there.
Permissions and use
All songs/loops/etc that are provided on the LoudCore/LoudCoreStore/or
any other website, are property of LoudCore and Kevin Greenlee. Any
online distribution without the creators approval will be requested
immediate removal. If any audio file/graphic/design is used in a
commercial piece of media without consent, legal actions will be
taken against the holder if any amount of revenue was obtained.
Production Works: LoudCore's actual music production works (albums,
EPs, singles, WIPS) are allowed to be used for any non-commercial
media if credit is given. If you are unsure about anything, please
visit the contact page. Any song that is available on
loudcore.bandcamp.com/itunes/ or any other online music distributor,
falls under "production works"
Game Works: LoudCoreStore's productions/songs/loops/etc are not
allowed to be ripped/stolen/recorded or used in non commercial media
unless permission is granted. After purchase of any audio work from
the store, you are allowed to use it in any sort of media you
prefer. Royalties are not required until the project/media exceeds
over $20,000 in revenue. A 10% revenue share per sale/payment term
will be required after the limit is reached. If this needs to be
discussed because of financial issues, please visit the contact
page.